TIM REICHERT

Composer - Sound Designer - Audio Director

DEMO REEL

Instrumental Music

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Songs

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ABOUT ME

My name is Tim Reichert and over the past 15 years I’ve contributed to various projects as a composer, sound designer and audio director.

My specialities are creating deep atmospheres, evoking powerful emotions, and creating memorable melodies – the latter is extremely important to me, hence why I’m such a big fan of Joe Hisaishi and Revo; both create unforgettable pieces that stay in your head long after you finish the movie or game in question. I especially enjoy creating melancholic and dark pieces, as you might have noticed from the placement of the “Melancholic and Dramatic” and “Mysterious and Dark” categories on my demo reel.

Another strength of mine is that, as a musicologist, I have a firm grasp on a broad array of musical areas, including music theory, history and ethnology. As such I am able to easily and reliably research and create authentic music fit to any setting. My areas of expertise are especially ludomusicology (theoretical concepts of video game music) popular music and digital musicology.

PORTFOLIO AND CREDENTIALS

Selection of past projects:

LoveSick Darlings [Composer]

LoveSick Darlings is a visual novel focused on creating and testing the limits of teenage relationships. It explores friendship, high school life, love, and everything in between. The game plays with tropes and expectations found in romance visual novels and dating sims by undercutting this often-romanticized period of everyone’s lives with a realistic edge.

Syd, our protagonist, moved into town at the start of this year. He’s become best friends with a girl called Maisy who lives on the same street with him – and by extension, her friends too. Over time he has become a natural part of a diverse group of friends. The school year is growing closer to its end, and Syd’s friends are pressuring him into asking his crush out to the formal at the end of the year. Will he be able to do it? How will his friendships hold up around him as he makes these big decisions towards the end of this high school year? And what if someone in his own group of friends sees him as more than… just a friend“? How will your relationships hold out once the truth of people’s feelings are out? It’s up to you to deal with these situations as Syd to decide the fate of him and all of his friends.

Mycorrhiza [Game Director, Composer, Sound Designer]

Mycorrhiza is a love letter to horror manga in the form of a visual novel. Some of our biggest inspirations include the works of Junji Ito and Masaaki Nakayama.

While Scott is trying to find a way back home, reality distorts and people’s morals start shifting in cruel and unexpected ways. A peculiar plant transforming animals, a horrifying comedy trend and a strange building trapping people. Each of the three arcs explores different terrors.

As you explore this terrifying world, you’ll find out more and more about how and why Scott is trapped in it and what lead up to Scott being spirited away.

Netghost [Composer]

Netghost is a Crime Drama visual novel with a mystery-driven story full of intrigue, twists and turns. The story follows Ian Newfield, a reputable cyber security engineer who transforms into a cold-blooded criminal in his struggle to protect the company he works for and provide aid to his ailing, bedridden sister.

Class Reunion Chat Room [Game Director, Composer, Sound Designer]

Amy receives an invitation to a group chat set up by some of her former classmates. Its purpose is to reconnect after all these years. But soon more and more disturbing facts about Amy’s classmates are revealed, and Amy begins to fear that the people she’s texting with may not be what they seem.

In Blood [Audio Director, Sound Designer]

After a night of drinking Eleadora takes a shortcut home through the woods. She’s angry, frustrated, and sad. At the crossroads she trips and cuts her hand on some broken glass. While looking over her wounds she mutters a wish out loud that calls upon an ancient and forgotten force that changes her life forever.

She wakes up in an unknown room, in an unknown house, on an unknown plane of existence. Surrounded by horrors and death she must attempt to find an ally among the other occupants of the house. It’s clear they don’t have her best interests in mind, and trusting them could be deadly.

Human Reignition Project [Composer, Sound Designer]

The game’s set in Japan, in the relatively near future. Still this century, but a couple decades from now. Advancements in fields like robotics have made a lot of jobs redundant, and nearly omnipresent devices like smartphones have the done the same for face-to-face conversation. HRP as a game examines the impact that technologies like these have on our lives and relationships. Within the story, the Human Reignition Project is a small group formed by one old lecturer; a relic of a more personal generation. He’d like to see things go back closer to the way they were.

Alone Together [Audio Director]

Alone Together was a (cancelled) animated series created by HorrorFreak (a.k.a Micah Felix).

The story revolves around a hot-headed vampire named Emma and her twin sister Anna who is a hybrid cross between a vampire and a human who got stuck in a dome due to a mysterious magic. Alongside their new friends, Kenny and Max, they must find a way to discover who’s causing the dome and stop it before anything bad happens.

Cautionary Tale [Composer, Sound Designer]

Three tales, each unique in their own right:

Beyond Yesterday’s Grasp
“When she is given a full scholarship to a prestigious boarding school, Alex Kartha feels hopeful for the first time since the accident that killed her parents and took her forearm. However, she soon realizes that old challenges cannot be easily ignored. Will you solve the mystery of Artemis Hall? Or will you turn away from your duty and value your life?”

Let Go.
“Today is like any other Winter day. Snow’s on the ground, there’s a chill in the air, and Eli is about to confess to his childhood friend. Terrified of rejection, he practices his lines underneath a tree in the city, preparing for whatever may come. There’s nothing to be afraid of – he’s known her forever, right? But unbeknownst to him, something feels off… Hasn’t he done this before?”

If in Your Dreams; the Flood
“The Flood. That’s all Ophelia can think about. Ever since she was a young child she dreamed of the water, slowly making its way, higher and higher. Now she’s about to turn eighteen, and the flood will soon overtake her. In a desperate attempt to avoid her fate, she stays awake throughout the night, wandering the late Seattle cityscape. It’s there that she meets an unfamiliar friend.”

Other Projects

I’ve also worked on numerous other projects. These include:

  • Original albums.
  • Audio Packs.
  • Composed for the yearly “Reformationsmusik” event of the brass choir Balingen & Heselwangen.
  • Performed original pieces at concerts like “Träumereien” or at events like “Lesenacht” (a book reading by a group of different published authors).
  • Made game jam games as co-lead of the team RocRac.
  • And helped with the creation of many more games!

Skills and Education

Education:

  • Master’s in musicology.
  • Successful graduation from AudioCation’s “Game Sound Design” course.
  • Successful completion of the course “Making Radio”.
  • Successful completion of the course “Sound Design for Radio and Audio Journalism”.
  • Successful completion of the course “Sound Engineering”.

Experience:

  • Experience in the use of audio middleware FMOD and Wwise.
  • Experience in the use of common DAWs (Cubase being the primary one, FLStudio and Ableton being the secondary and tertiary ones).
  • Experience in collaborating with solo instrumentalists and vocalists (including – but not limited to – rappers, growlers, male and female singers, trumpeters, violinists, french horn players etc.), as well as ensembles.
  • Experience as Game Director (see “Mycorrhiza” and my contributions to team “RocRac”).
  • Over 15 years of by-ear-transcription and arrangement experience.

Other:

  • Guest contracted as director assistant for the chamber opera “Im Thurm”.
  • Voluntary member of a brass choir for over 15 years (concerts, serenades for the elderly and at wedding anniversaries, accompaniment to funerals).
  • Former member of a school big band.
  • Independent planning and performance of an original musical theater called “Die Suche nach dem Jam” (English: “The hunt for the jam”) with a colleague.
  • Presented multiple times at the Visual Conference on topics related to game audio (file formats, audio direction, dynamic audio etc.).

CONTACT

You can contact me via e-mail: