Hi! My name is Tim Reichert, and I’m a composer - primarily for video games.
I have been working in the industry for over half a decade now.
Why did I become a composer?
Growing up, I was fascinated by how much music can amplify the emotional value or memorability of movie scenes or gameplay. That's exactly what I want to achieve with my music. I see the pieces as individuals - and that's why I put so much effort into every single one of them. In the end, it is the urge to create atmospheres and emotions that makes me want to compose music.
But why for video games?
I’ve been a gamer since I was four, when I first got a Gameboy Color. It was just amazing to me how - despite the more simplistic graphics and gameplay - the music made the environments seem lively, memorable, or atmospheric. I can still - and I know I’m not the only one - hum most of the melodies from my first game, Pokemon Blue.
Thanks to games, I’ve experienced adventures both real and fictional. I’ve opened myself to new experiences, and even made new friends through the hobby. I want to give others a chance to experience all of this by doing the best I can no matter what the game is or what it requires from me.
Since I love every musical genre - and because I’m always open to trying new things when composing privately - I can do just about everything; it doesn’t matter if the piece is Jazz, Electronic, Metal, Chiptune, Orchestral, Ambient… I’ve probably tried my hand in it at least once! This means that I can not only make something for every genre, but also use that genre’s strengths no matter what the scene is - whether action-packed, emotional, or tense.
As mentioned above, my pieces’ emotional value and memorability are my top priorities. I can also do remixes and arrangements, too! Sheet music is not a requirement, because I can play by ear.
Who influenced me?
Here are some musicians who influenced my music. You may be able to picture my style if you listen to them.