Category: Allgemein
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Avoiding revision hell
Contents Avoiding revision hellSet a maximum number of (free) revisionReduce cooksEstablish trustMake sure you have all the important informationMake sure you know what the revision request is actually aboutGet feedback earlyPresent alternativesKeep backups of prior versionsConclusionSources Avoiding revision hell Originally written: 2026.09.13 You’ve finished the client’s revision request and are ready to send it off.…
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Dynamic audio in visual novels
Contents Dynamic audio in visual novelsDefinitionMotivationDynamic audio techniquesReplacing audioManipulating audioInteracting with audioChance based audioThe purpose of dynamic audioPractical example: MycorrhizaVolume and panningVertical changeHorizontal changeChance-based audioClosing RemarksSources and recommended reading Dynamic audio in visual novels Originally written: 2023.01.26Last updated: 2026.09.06 The aim of this guide is to give an overview of how dynamic audio can be…
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Your game is too loud! Balancing a game’s loudness
Contents Balancing a game’s loudnessIntroHow is loudness quantified?What loudness levels should you aim for?How do you measure the loudness of your game?How do you adjust the loudness of your game?Is it really that straightforward?Additional tips shared by the World Health Organization and the International Telecommunication UnionConclusionAppendix: Loudness in different visual novelsSources Balancing a game’s loudness…
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Audio file formats for video games
Contents Audio file formats and video gamesIntro – Ren’Py and audio codecsPCM (.wav) and FLAC (.flac)MP3 (.mp3)Ogg Vorbis (.ogg) and Opus (.opus)SimplificationConclusionSources Audio file formats and video games. What format to use for what Originally written: 2022.01.22Last updated: 2026.09.06 This guide is based on the VN;Conf talk I gave in 2022. VN;Conf is a conference…