MUSIC COMPOSITION
From relaying emotions to increasing the memorability, music can have a huge effect on your project. With experience in an ever growing list of genres I am able to create the right and most effective music for each setting and scene.
SOUND DESIGN
Sound effects and ambiance can enliven your project and effectively pull the player or viewer into your world. Equipped with my field recorder, a grand collection of sound libraries, synthesizers and effects I can bring your project to life.
VOICE OVER EDITING
While sound design brings your world to life, voice over brings your characters to life. Balancing the volume of each voice line and improving their quality are essential for a convincing performance.
AUDIO DIRECTION
Quality control, consistency, scouting and instruction of audio personnel and asset list creation are all vital parts of an audio director’s job. I can use my years of experience of working with audio to help realize your project’s audio direction and make it the best it can be.
My name is Tim Reichert and I’ve been a composer, sound designer and audio director for various projects over the past 15 years.
My specialities are creating deep atmospheres, evoking powerful emotions, and creating memorable melodies – the latter is extremely important to me, hence why I’m such a big fan of Joe Hisaishi and Revo; both create unforgettable pieces that stay in your head long after you finish the movie or game in question. I especially enjoy creating melancholic and dark pieces, as you might have noticed from the placement of the “Melancholic and Dramatic” and “Mysterious and Dark” categories on my demo reel.
Another strength of mine is that, as a musicologist, I have a firm grasp on a broad array of musical areas, including music theory, history and ethnology. As such I am able to easily and reliably research and create authentic music fit to any setting. My areas of expertise are especially ludomusicology (theoretical concepts of video game music) popular music and digital musicology.
Selection of past projects:
LoveSick Darlings is a visual novel focused on creating and testing the limits of teenage relationships. It explores friendship, high school life, love, and everything in between. The game plays with tropes and expectations found in romance visual novels and dating sims by undercutting this often-romanticized period of everyone’s lives with a realistic edge.
Syd, our protagonist, moved into town at the start of this year. He’s become best friends with a girl called Maisy who lives on the same street with him – and by extension, her friends too. Over time he has become a natural part of a diverse group of friends. The school year is growing closer to its end, and Syd’s friends are pressuring him into asking his crush out to the formal at the end of the year. Will he be able to do it? How will his friendships hold up around him as he makes these big decisions towards the end of this high school year? And what if someone in his own group of friends sees him as more than… „just a friend“? How will your relationships hold out once the truth of people’s feelings are out? It’s up to you to deal with these situations as Syd to decide the fate of him and all of his friends.
Mycorrhiza is a love letter to horror manga in the form of a visual novel. Some of our biggest inspirations include the works of Junji Ito and Masaaki Nakayama.
While Scott is trying to find a way back home, reality distorts and people’s morals start shifting in cruel and unexpected ways. A peculiar plant transforming animals, a horrifying comedy trend and a strange building trapping people. Each of the three arcs explores different terrors.
As you explore this terrifying world, you’ll find out more and more about how and why Scott is trapped in it and what lead up to Scott being spirited away.
Netghost is a Crime Drama visual novel with a mystery-driven story full of intrigue, twists and turns. The story follows Ian Newfield, a reputable cyber security engineer who transforms into a cold-blooded criminal in his struggle to protect the company he works for and provide aid to his ailing, bedridden sister.
Amy receives an invitation to a group chat set up by some of her former classmates. Its purpose is to reconnect after all these years. But soon more and more disturbing facts about Amy’s classmates are revealed, and Amy begins to fear that the people she’s texting with may not be what they seem.
After a night of drinking Eleadora takes a shortcut home through the woods. She’s angry, frustrated, and sad. At the crossroads she trips and cuts her hand on some broken glass. While looking over her wounds she mutters a wish out loud that calls upon an ancient and forgotten force that changes her life forever.
She wakes up in an unknown room, in an unknown house, on an unknown plane of existence. Surrounded by horrors and death she must attempt to find an ally among the other occupants of the house. It’s clear they don’t have her best interests in mind, and trusting them could be deadly.
The game’s set in Japan, in the relatively near future. Still this century, but a couple decades from now. Advancements in fields like robotics have made a lot of jobs redundant, and nearly omnipresent devices like smartphones have the done the same for face-to-face conversation. HRP as a game examines the impact that technologies like these have on our lives and relationships. Within the story, the Human Reignition Project is a small group formed by one old lecturer; a relic of a more personal generation. He’d like to see things go back closer to the way they were.
Alone Together was a (cancelled) animated series created by HorrorFreak (a.k.a Micah Felix).
The story revolves around a hot-headed vampire named Emma and her twin sister Anna who is a hybrid cross between a vampire and a human who got stuck in a dome due to a mysterious magic. Alongside their new friends, Kenny and Max, they must find a way to discover who’s causing the dome and stop it before anything bad happens.
Three tales, each unique in their own right:
Beyond Yesterday’s Grasp
“When she is given a full scholarship to a prestigious boarding school, Alex Kartha feels hopeful for the first time since the accident that killed her parents and took her forearm. However, she soon realizes that old challenges cannot be easily ignored. Will you solve the mystery of Artemis Hall? Or will you turn away from your duty and value your life?”
Let Go.
“Today is like any other Winter day. Snow’s on the ground, there’s a chill in the air, and Eli is about to confess to his childhood friend. Terrified of rejection, he practices his lines underneath a tree in the city, preparing for whatever may come. There’s nothing to be afraid of – he’s known her forever, right? But unbeknownst to him, something feels off… Hasn’t he done this before?”
If in Your Dreams; the Flood
“The Flood. That’s all Ophelia can think about. Ever since she was a young child she dreamed of the water, slowly making its way, higher and higher. Now she’s about to turn eighteen, and the flood will soon overtake her. In a desperate attempt to avoid her fate, she stays awake throughout the night, wandering the late Seattle cityscape. It’s there that she meets an unfamiliar friend.”
I’ve also worked on numerous other projects. These include:
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